Animated Characters within the MPEG-4 Standard
نویسندگان
چکیده
The first 3D virtual human model was designed and animated by means of the computer in the late ’70s. Since then, virtual character models have become more and more popular, making a growing population able to impact the everyday real world. Starting from simple and easy-tocontrol models used in commercial games, to more complex virtual assistants for commercial or informational Web sites, to the new stars of virtual cinema, television, and advertising, the 3D character model industry is currently booming. Moreover, the steady improvements within the distributed network area and advanced communication protocols have promoted the emergence of 3D communities and immersion experiences (Thalmann, 2000) in distributed 3D virtual environments.
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